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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_7BAD2DEA7BAA48A29D1A88AAD1575B78
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2002-06-28
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3KB
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164 lines
////////////////////////////////////
// PERSONALITY HEADER INFORMATION //
////////////////////////////////////
[HEADER]
Label = Male Cockpit Personality
Desc = Same animations for all personalities, and races
Gender = 0
FigetDelay = 45
SpeechDelay = 2
BlinkDelay = 60
//////////////////////////////////
// MOOD DEFINITIONS STARTS HERE //
//////////////////////////////////
[MOOD-0]
MoodName = normal
MoodNumber = 0
[MOOD-1]
MoodName = angry
MoodNumber = 1
[MOOD-2]
MoodName = happy
MoodNumber = 2
[MOOD-3]
MoodName = puzzled
MoodNumber = 3
////////////////////////////////////
// BODY ANIM DATABASE STARTS HERE //
////////////////////////////////////
; Use 1 and 2 for breathe, but mostely 1 since it is
; less movement. 2 looks around.
[BANIM-0]
Tag = breathe1
AnimNumber = 1
[BANIM-1]
Tag = breathe2
AnimNumber = 2
[BANIM-2]
Tag = breathe3
AnimNumber = 1
[BANIM-3]
Tag = breathe4
AnimNumber = 1
[BANIM-4]
Tag = talk1
AnimNumber = 4
[BANIM-5]
Tag = talk2
AnimNumber = 5
[BANIM-6]
Tag = talk3
AnimNumber = 6
[BANIM-7]
Tag = talk4
AnimNumber = 7
[BANIM-8]
Tag = talk5
AnimNumber = 5
[BANIM-9]
Tag = use_controls1
AnimNumber = 8
[BANIM-10]
Tag = use_controls2
AnimNumber = 9
[BANIM-11]
Tag = use_controls3
AnimNumber = 10
[BANIM-12]
Tag = use_controls4
AnimNumber = 11
[BANIM-13]
Tag = left_turn_small
AnimNumber = 12
[BANIM-14]
Tag = left_turn_big
AnimNumber = 13
[BANIM-15]
Tag = right_turn_small
AnimNumber = 14
[BANIM-16]
Tag = right_turn_big
AnimNumber = 15
[BANIM-17]
Tag = start_warp
AnimNumber = 16
[BANIM-18]
Tag = stop_normal
AnimNumber = 17
[BANIM-19]
Tag = stop_hard
AnimNumber = 18
[BANIM-20]
Tag = get_hit1
AnimNumber = 19
[BANIM-21]
Tag = get_hit2
AnimNumber = 20
[BANIM-22]
Tag = get_hit3
AnimNumber = 21
[BANIM-23]
Tag = get_hit4
AnimNumber = 22
[BANIM-24]
Tag = lose_control
AnimNumber = 23
; [SKB: Apr 18 2002 @ 11:40am] :
; NOTE These are put in because the avatar system
; requires them. They are just mapped to breath states
; and control states for now.
; anim 3 was a breathe but it was too animated so I put it as
; just a bored stage.
[BANIM-25]
Tag = bored1
AnimNumber = 2
[BANIM-26]
Tag = bored2
AnimNumber = 3
[BANIM-27]
Tag = bored3
AnimNumber = 8
[BANIM-28]
Tag = bored4
AnimNumber = 2
[BANIM-29]
Tag = bored
AnimNumber = 9